﻿namespace PlayerScanner.Properties {

    // This class allows you to handle specific events on the settings class:
    // The SettingChanging event is raised before a setting's value is changed.
    // The PropertyChanged event is raised after a setting's value is changed.
    // The SettingsLoaded event is raised after the setting values are loaded.
    // The SettingsSaving event is raised before the setting values are saved.
    public sealed partial class Settings : PlayerScannerCore.Properties.ISettingsProvider {
        
        public Settings() {
            // To add event handlers for saving and changing settings, uncomment the lines below:
            // this.SettingChanging += this.SettingChangingEventHandler;
            // this.SettingsSaving += this.SettingsSavingEventHandler;
        }
        
        private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
            // Add code to handle the SettingChangingEvent event here.
        }
        
        private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
            // Add code to handle the SettingsSaving event here.
        }
    }
}
